FIRE
Musical Sumo Dice Games
ATK:
600
DEF:
3000
View:
3203
2 Level 6 monsters At the start of your opponent's Battle Phase: If this card is in the Main Monster Zone, roll a six-sided die and move this card directly to that many (1 to 6) Main Monster Zones clockwise, and if a monster is already in that zone it moves to, attach that monster to this card as material. (Transfer its materials to this card.) If this effect causes this monster's number of materials to exceed 6, you win the Duel. If this card cannot be moved, or the monster in the zone it moves to cannot be attached, send this card to the GY.
Musical Sumo Dice Games — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 46 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Removal
Why it scores here
The card's power comes from a slow material-accumulation win condition: it needs five successful opponent Battle Phase triggers to exceed 6 materials, and each trigger attaches at most one monster from the destination zone. Its 600 ATK earns nothing, and its 3000 DEF body only adds value as a durable end-board piece, which is a modest contribution. Deck presence in 25 decks across 13 archetypes confirms it is played, but no combo evidence exists, so the score rests on card text and partner co-occurrence rather than observed board conversion.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Xyz Summon needs two Level 6 monsters and no searcher or starter evidence is supplied; the Rank-Up-Magic Astral Force co-occurrence (68%) suggests a practical route but this is not a verified line (inferred). |
| Combo & Conversion | 30 | The text gives a slow multi-turn win condition with one attachment per trigger, and combo data records zero boards, so conversion is text-only inference (inferred). |
| Resource Economy | 35 | Attaching a monster from the destination zone can remove an opposing monster from the field, but there is no card advantage or refuel evidence (inferred). |
| Effect & Interaction | 45 | The effect fires on the opponent's Battle Phase and can strip a monster in the destination zone, but the dice roll makes it unreliable and it is not negation or hard removal (verified). |
| Material Utility | 20 | As an Xyz monster with no generic material role stated in the text, it is a poor material body, and its value is mostly as a win-condition holder (inferred). |
| Resilience & Flexibility | 35 | Its 3000 DEF body is durable on board, but a failed move or attach sends it to the GY and the effect can be negated, leaving only the body (verified). |
| Deck-Building Efficiency | 60 | It runs as a single copy in every observed deck with no garnet or lock restriction, so the slot cost is clean (observed). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 44, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Ends the board with a 3000 DEF Xyz body that is hard to remove by ATK-based effects
- Triggers on the opponent's Battle Phase, so it can act on the opponent's turn
- Each trigger can strip a monster in the destination zone into material, both removing a field presence and building its own count
Weaknesses
- The win needs five successful triggers (two starting materials, then more than six total), so it is slow
- Each trigger attaches only from the single destination zone, and the dice roll is random
- If the card cannot move or the target monster cannot attach, it is sent to the GY
- Negating the effect leaves only a 600 ATK body with no other stated effect
Counters / choke points
- Negating the effect or removing the Xyz before it accumulates materials
- Stopping the opponent's Battle Phase so the trigger never happens (inferred from the trigger condition)
Best use
Boss/End-board win-condition Xyz that accumulates materials over opponent Battle Phases. Decks: Springans, Bamboo Sword, Exodia. Suggested copies: 1.
Evidence & gaps
- Verified: Xyz monster requiring two Level 6 monsters, so it starts with two materials; On the opponent's Battle Phase, if in the Main Monster Zone, it rolls a six-sided die and moves to that many zones clockwise; Each move attaches only the monster in the destination zone as material, and exceeding 6 materials wins the Duel; If it cannot move or the target monster cannot attach, it is sent to the GY; ATK 600, DEF 3000, one copy in each observed deck
- Observed: Present in 25 recent decks, all as a single main-deck copy, across 13 distinct archetypes; Gameplay types 4 (19 decks) and 7 (6 decks); Top partners include Rank-Up-Magic Astral Force (68%) and the Springans cluster (60%)
- Inferred: The win needs at least five successful triggers, each with an occupied destination zone, so the win is slow and fragile; Negating the effect leaves only the 600 ATK, 3000 DEF body; Its value is as a win-condition body, not as a generic material
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 25-deck sample only no rulings supplied for the dice roll and zone-move interaction format ids 4 and 7 are not labelled in the evidence






